An experimental prototype. Object Testing Area password: "1012".

Delve into the cavernous depths of limitless biomes and sprawling passageways as you battle vile monsters that crawl and fly. Loot precious treasures, amass wealth and accrue experience to get stronger. Trade with NPCs or craft at workshops (More experimental). Try to survive, or die trying! Your goal is to find the legendary "Oververse" at the dungeon's bottom. Inspired by roguelikes such as Angband and NetHack, although Oververse is far less complex.

Oververse levels and biomes have randomly generated names. Floor generation is performed by a random walk algorithm. Enemy encounters occur randomly as the player walks, like a Pokémon ripoff. Whilst there are many tiers of weapons and armour which can be wielded and equipped, they are cosmetic and the game has no stat system, although potions can be drank for buffs and hunger must be warded off with food. There are other features that can be discovered.

A number of tools can be used in the Object Testing Area. "NameGen" allows you to generate up to 2000 random Tolkien-inspired character names, "InvHack" enables the spawning in of unlimited items. "Demo Prototype AI" automatically controls the player character.

The conceptual sequel: Oververse 2.

Credits: Designed in Twine, Sugarcube, and Tweego. Navigation System based on Dan Cox's video Creating a Dungeon Crawler.  Level Generation uses Alexandre Charoy's Random Walk Map . Uses HiEv's Universal Inventory System and Chapel's Meter MacroKeyboard Driven Twining.

Development log

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