OverVerse
An experimental prototype. Object Testing Area password: "1012".
Delve into the cavernous depths of limitless biomes and sprawling passageways as you battle vile monsters that crawl and fly. Loot precious treasures, amass wealth and accrue experience to get stronger. Trade with NPCs or craft at workshops (More experimental). Try to survive, or die trying! Your goal is to find the legendary "Oververse" at the dungeon's bottom. Inspired by roguelikes such as Angband and NetHack, although Oververse is far less complex.
Oververse levels and biomes have randomly generated names. Floor generation is performed by a random walk algorithm. Enemy encounters occur randomly as the player walks, like a Pokémon ripoff. Whilst there are many tiers of weapons and armour which can be wielded and equipped, they are cosmetic and the game has no stat system, although potions can be drank for buffs and hunger must be warded off with food. There are other features that can be discovered.
A number of tools can be used in the Object Testing Area. "NameGen" allows you to generate up to 2000 random Tolkien-inspired character names, "InvHack" enables the spawning in of unlimited items. "Demo Prototype AI" automatically controls the player character.
The conceptual sequel: Oververse 2.
Credits: Designed in Twine, Sugarcube, and Tweego. Navigation System based on Dan Cox's video Creating a Dungeon Crawler. Level Generation uses Alexandre Charoy's Random Walk Map . Uses HiEv's Universal Inventory System and Chapel's Meter Macro, Keyboard Driven Twining.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Nicholas Foo |
Genre | Adventure, Role Playing |
Made with | Twine |
Tags | Dungeon Crawler, Procedural Generation, Prototype, Roguelike, Twine |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- ChangelogJul 31, 2021
Comments
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Hello, I had a lot of fun in your game and I really like that! I am wondering if it is okay to download OverVerse and learn from your code? If so may I credit you in my project?
I'm glad that you had fun even though there is much that could be done to make this more playable. The Twine project is quite messy, if you have questions I can try and answer them. I'd love to see what you come up with if you work on a project, drop me a message so I can check it out :)
Yo man, I was wondering if you would be fine with people modifying Oververse or making their own dungeon crawlers based on it, and if so how would you want to be credited?
Sflr man! I'm fine if you modify the code and make anything with it - I did so myself as an amalgamation of the tutorials and sources I found. Appreciate the ask, you could drop a link to here from your project. I would like to have a play at your project if you do make it. :)