Changelog
V0.18 (07/12/2021)
More potions, food items, scrolls
Added cheats, item spawning, biome editing, and autoplay in object testing area
Added a special book that enables one floor to be saved and returned to
Added possession by entities after performing rituals at temples
Changed fonts
V0.17 (24/08/2021)
Added trader NPCs, trade screen, object testing area
V0.16 (09/08/2021)
Added background music, healer NPCs, NPC talk generation
Better optimised NPC spawning
Colorised ASCII title logo
V0.15 (05/08/2021)
Added fortresses, NPC generation
Enabled basic mobile support
V0.14 (31/07/2021)
Added swords, scrolls
Enabled loot choice for chests instead of autoloot
V0.13 (23/07/2021)
Added armour, food, hunger, some keyboard controls
Replaced sidebar inventory with inventory management screen
Enabled dropping items from inventory
V0.12 (17/07/2021)
Added player character generation, holy sites, chests
V0.11 (12/07/2021)
Added sidebar inventory, potions, experience, levels, currencies
V0.10 (08/07/2021)
Added biomes, health, ambush enemies, descending
V0.9 (05/07/2021)
Added random level generation, static enemies
OverVerse
Procgen Roguelike in Twine Sugarcube (Prototype)
Status | Prototype |
Author | Nicholas Foo |
Genre | Adventure, Role Playing |
Tags | Dungeon Crawler, Procedural Generation, Prototype, Roguelike, Twine |
Languages | English |
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